Moving visuals on this page — measured at 0.26% brightness change per frame and zero flashes per second; your reduce motion setting stops them. What moves, and how it was measured

Mathematical plates that draw themselves — prime counts, orbits and lattices rendered live rather than shipped as pictures. It runs continuously while on screen, and it pauses on its own whenever it scrolls out of view.

We measured it rather than guessing: the largest frame-to-frame change in average brightness is 0.26%, and it produces zero flashes per second against the threshold of three set by WCAG 2.3.1. That is well under the limit, and it is not a promise about any individual: if moving images are a problem for you, you should not have to assess ours.

Everything animated on this site honours your system’s reduce motion setting — turn it on in your operating system or browser and these pages stop moving, with nothing else lost. All the mathematics is in the text and the still figures.

Entry 2 of 3 in Curiosities Play with itExhaustive

A game, exactly solved Curiosities

King + Rook vs King — all 399,112 legal positions, labeled once

?

Math: Zermelo's theorem (1913) — a finite two-player game with perfect information and no chance has a value at every position, computable by retrograde analysis working backward from terminal states. Dev: the exact same algorithm family, WIN/LOSE labeling by backward induction, as the Althöfer Prize 3 game analysis on Challenges — applied here to a chess endgame instead, as a standalone playable exhibit rather than a competition submission.

Not a chess engine, not a heuristic: every legal (king, rook, king, side-to-move) state in this endgame — 399,112 of them — was labeled exactly, once, by working backward from every checkmate, stalemate, and capture-the-rook terminal position. Independently verified two ways: a from-scratch Python re-implementation gives identical counts, and the result matches the textbook fact that every won King+Rook vs King position is mated in at most 16 full moves with best play. Move any piece on the board and the verdict — forced win in N, draw, or illegal — comes from that exact table, not a live search.

399,112 legal positions · 376,868 forced wins · 22,244 draws · max 16 moves to mate

Play any position, toggle whose move it is, or jump to a random legal one — then watch "Play optimal line" step through both sides' best moves, straight out of the table, until checkmate or a draw.

Open the chess tablebase →

The interest behind this was sparked by the work of Dr Dan Rust (ORCID), especially “Queen reflections: a modification of Wythoff Nim” — an acknowledgment of inspiration, not a collaboration; the full note is on the chess page.